Dwarf fortress stone chaire1/17/2024 Although Fort Boyard was something of a pioneer in the area of game show fear and adventure, later programmes such as Fear Factor have pushed things even further, requiring Fort Boyard to react and adapt with new twists and games, including a couple of seasons in which the contestants spent the night in the Fort (this was particularly popular in the French and Russian versions).įort Boyard is the most exported French TV format and the fourth most exported adventure-style game show format in the world after Wipeout, Fear Factor and Survivor. However, while The Crystal Maze varies the type of games quite considerably, Fort Boyard tends to focus mainly on physical and endurance challenges. ![]() In both programmes the contestants have to complete challenges to win prize money. Set and filmed on the real fortress of the same name on the west coast of France, the programme appears similar to British game show The Crystal Maze which was created as an alternative format by Antoine for Channel 4 in the United Kingdom, after the fortress was unavailable to film in because of its then ongoing refurbishment (during 1989). Many foreign versions of the show, totalling over 1,800 episodes, have aired around the world since 1990. (the "effects" coding would have to be expanded to contain "spell effects" that are something other than the poisons and syndromes we see today.French logo of Fort Boyard from 2015 to 2018ġ,856 (overall total, all countries to date)ģ38 (French version, at the end of 2019 season)įrance: 130 mins (2015–), 60–120 mins (1990–2010), 100 mins (2011–13), 110 mins (2014)įort Boyard is a French game show created by Jacques Antoine that was first broadcast on 7 July 1990 (originally as Les Clés de Fort Boyard, however shortened to Fort Boyard from the second series in 1991). There's no way to duplicate things like this in the RAWs that I'm aware of, because there's no framework on which to hang the RAW in question. As miners chew through the rock, you'd get an indication of what's on the other side.Ī solid alternative implementation would be something like Dungon Keeper's "Sight of Evil" spell, though, something like: Get paper and book production ramped up in your fortress, grow some combination of plants, make a potion and scroll that lets your dwarven alchemists cast a "see through rock" sort of effect.Įffects like this are bound by Toady's hardcoding, though, so it's not likely we'll see them unless he implements them. If I had my magic wand, I'd give dwarves a "radar" that showed the contour and content of rocks up to X squares away from themselves. Frankly, I have difficulty imagining dwarves not having access to this information, as I find it hard to imagine a race of people who choose to live underground but have no "feeling" for what's on the other side of the walls with which they surround themselves. It'd be nice if players could get an indication of this information as they used to do. I do slightly miss knowing what kind of rock I was getting at the embark screen. I make do as well, but there are times when I just want to build "The Iron Tower Of Goblin Smashing" as a fortress. I guess I've run so many forts that had overly abundant magnetite I got bored of it and I like having to "make due" with copper and bronze while goblinite trickles in. I don't do it often, but when you want to go that route, yay. Microcline as an iron ore, Cobaltite as a fuel stand-in, and Orthoclase or Mica as a flux, for example, gets you back to something like the pre-31.18 era when iron and flux and fuel was "everywhere". If I want one of the "old sites" back, I end up having to use prospect to figure out what's on site, and convert RAWs, which is a bit more complex than I'd like. ![]() I honestly didn't like the reduction of metals in general, but setting high mineral availability fixes it well enough. I liked the universality of iron and fuel in my forts, though, even if you didn't. Personally I feel if there's too much of something it doesn't feel special anymore. "The Old Days" being pre-v31 or just before iron and coal were made "universal" on sites? Yeah, probably. They're still massively abundant compared to the old days. ![]() Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active ![]() See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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